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DuckHunt v1.0
By: Andrew Ungvarsky
Port: Ahmed El-Helw
It's the old Nintendo classic, and the only thing missing is the dog! Well, there is no support for a light-gun, but that would be pretty ridiculous. Move the cursor around the screen, take careful aim, and fire! This game is not too difficult to play, so it is easy to jump into and master quickly. Quite a bit of fun for a while.

Dying Eyes v1.0
By: Alex Highsmith
Port: Sam Heald and Andreas Finne
Alex Highsmith's greatest and final epic TI RPG. This massive game has multiple endings, hidden secrets, and a non-linear storyline. This is truly a TI treasure. The story unfolds as so: You are Kurai, a horrible murderer who ravaged the countryside. You got thrown in prison (no, you did not get anal raped), and expected to rot there forever. The only reason you didn't take to the knife or noose and end it all, is your lover Akara, a single thread to the outside world. Then one day...

Yoshi v0.9
By: Brandon Sterner and Tim Anderson
Port: Sam Heald
Yoshi was originally a NES and gameboy game. The object of the game is much like tetris - don't let your screen fill up. How you play the game is much different though. Two of six possible characters fall at the same time from the right of the screen to the left. When both come to a complete stop, two more will fall. If there is a piece to the left, the piece falling will stop. If these pieces stack up enough you will see "GAME OVER." There is an arrow along the left side of the screen that can move up and down when the arrow keys are pressed. This arrow points to two stacks of characters. When 2nd is pressed the location of these two stacks will be swapped. To make pieces disappear you must do one of two things: match a character with one to its right or left, or you may make an egg. To make an egg there needs to be an eggshell shaped piece looking like this: < . Any amount of other characters may be placed to the right of this. You must then put an eggshell shape piece looking like this: > , on the right side of the stack. Anything between the <> eggshells disappears and gives you an extra 10 points, then the < and > disappear and give you sixty points. This game gets faster and faster.