Programs | TI-82 | TI-83 | TI-83+ | TI-85 | TI-86 | TI-89 | PORTS | Routines | Misc | Levels |
Ports | TI-82 | TI-83 | TI-83+ | TI-85 | TI-86 | TI-89 |
Alien v1.2 [AShell83] | By: Andrew Von Dollen Port: Ahmed El-Helw |
Alien is an old HP48 game, the author of that version got the idea from an old C64 game. It is a rather simple shoot'em up game and the story behind the game is as follows: Unfriendly (most aliens are) aliens have invaded the earth and the only one who can stop them are you. To assist you in your battle, the Russian experts have developed a new powerful (and leathal) weapon, the blaster. But, as you know, the ruble isn't what it used to be and therefore, the scientists could only afford the version with limited fire capacity. You can only have one shot in the air at a time. And what's even worse: the aliens have gotten hold of the very same weapon. And they're continually making their shields stronger and stronger. Stop them before they reach mother Earth! After completion of each level, the shields of the aliens become more powerful and so you have to shoot them more times to kill them. |
BoulderDash v1.1 [SOS] [ION] | By: Jimmy Mårdell Port: Sam Heald and Ahmed El-Helw |
The objective of BoulderDash is to search throughout each CAVE and collect as many Jewels in as short a time as possible. Once the indicated amount of Jewels have been collected, the door to the mysterious escape tunnel is revealed and you go to the next cave. Strategy and planning will help you master the "physics" of BoulderDash. Boulders drop predictably enough, but you and Rockford also have to block growing Amoebas, transform Butterflies, outmaneuver Fireflies, and overcome other numerous obstacles. Jimmy Mårdell said that this was his greatest programming accomplishment for the TI calculators (not Ztetris). |
Columns v3.01 [SOS] | By: Mel Tsai Port: Dines Justesen and Ahmed El-Helw |
Columns is a puzzle game similar to Tetris (bet you haven't heard that before). The object is to connect the falling, randomly generated pieces in such a way as to remove them from the board. This game is very similar to Yoshi. |
Dying Eyes v1.1 [Ashell83] [ION] | By: Alex Highsmith Port: Sam Heald |
Alex Highsmith's greatest and final epic TI RPG. This massive game has multiple endings, hidden secrets, and a non-linear storyline. This is truly a TI treasure. The story unfolds as so: You are Kurai, a horrible murderer who ravaged the countryside. You got thrown in prison (no, you did not get anal raped), and expected to rot there forever. The only reason you didn't take to the knife or noose and end it all, is your lover Akara, a single thread to the outside world. Then one day... |
Galaxian v1.4 [SOS] [ION] | By: Patrick Davidson Port: Sam Heald and Jacob Boyce |
A long time ago, this site was maintained by only Derrick Ward and was called "The Galaxian and FrAWgGuts Page". This port was Sam's first programming venture into the TI world. A classic TI-85 shootem-up, Galaxian has become one of all-time favorite TI games on all calculators. Patrick Davidson describes the game: "The goal in this game is simple. You have a small ship and your goal is to destroy evil aliens without getting destroyed yourself. You can destroy them by firing dispruptor blasts at them. You can attempt to prevent your own destruction by moving out of the path of the enemy's shots." |
Orzunoid v7.2 [AShell83] [ION] | By: Patrick Davidson Port and extra coding: Sam Heald |
Sam's very first venture into the TI world was to update Orzunoid v3.0 with more levels (at the time it only had 3 because Patrick Davidson had rushed the port). Orzunoid is based upon Arkanoid or Breakout, but to stereotype it as a clone is drastically unfair. The gameplay consists of moving the paddle to prevent the ball from hitting the bottom of the screen as well as to destroy all of the bricks in the level. Pretty boring description? To combat that dull gameplay, Orzunoid has a ton of arcade-like powerups that fall occasionally when a brick is destroyed. These include multi-ball, guard, brick-thru, lasers, catch, and more! New to v7.2 is external levels. So you can play the levels included in the game, ones available here, or you can make your own! If you make some please send them to Sam Heald so that others may enjoy them. |
OrzEdit v1.0 [AShell83] [ION] | By: Patrick Davidson and Sam Heald |
This is the easy-to-use level editor for Orzunoid v7.2. The source code is included. |
Pac-Man '99 v0.5 [SOS] [ION] | By: Patrick Davidson Port: Sam Heald |
Everyone has played the classic arcade game of Pac-Man. Pac-Man moves about the large scrolling levels eating power pellets and getting chased by ghosts. If Pac-Man eats one of the larger pellets, then he can eat the ghosts, too. In this rendition, there are 8 vertically scrolling levels. There are 3 or 4 ghosts depending on the difficulty that you choose. |
Picross v1.3 [AShell83] [ION] | By: Andreas Ess Port: Sam Heald |
Picross is a puzzler game originally found on the Nintendo Gameboy. Your goal is to draw an image according to numbers. This may sound simple, but with images getting harder and time getting shorter, you'll soon see that this game isn't easy at all... |
PlainJump v1.2 [ION] | By: Andreas Ess Port: Sam Heald |
The goal is very simple. Steer your ball over a three-dimensional plane with a lot of holes! This game is a port of the Usgard version of the same name. This version has external level support with an easy-to-use external level editor (source code included). You may have as many levels as you wish, and they only take up 272 bytes each! You can play the level included in the game, ones availible here, or you can make your own! If you make some please send them to Sam Heald so that others may enjoy them. |
Slippy v1.0 [ION] | By: Andrew Von Dollen Port: Ahmed El-Helw |
This is an entertaining mind game origianlly made by Martin Hock for ZShell/PhatOS. The object of the game is to collect all of the coins scattered about in each level, it is not so simple though. Most of the coins are situated so that you (Slippy) cannot easily get to them, they are on the other side of holes in the ground. So, you must push the boxes that you find in each level into the holes so that you can collect the coins. (I agree, this explanation is weak, for a much better one, read the original documentation that comes with the 85 versions :) A few rules to keep in mind: The boxes will keep moving until they hit a wall or a hole. If you push a box and it hits a coin, that coin is destroyed and you will not be able to win even if you get all of the rest of the coins. |
Sokoban v1.0 [ION] | By: Andrew Von Dollen Port: Ahmed El-Helw |
The classic game of Sokoban, Boxes, Garbage, or whatever you want to call it. You control the little +, and the idea is to push all of the boxes (black squares) into the appropriate places (dots). There are a few rules that complicate things though, you cannot pull the boxes, you can only push them, and you cannot push more than one box at a time. 50 levels are included in this version. |
Solytare v2.11 [Ashell83] [ION] | By: Michael Pearce Port: Ahmed El-Helw |
This is the best and only z80 TI rendition of the Windows card game Solitaire. |
Squarez v1.3 [AShell83] [ION] | By: Jimmy Mårdell Port: Sam Heald |
Squarez can best be described at Tetris with 3x3 pieces. The object is to make 3x3 squares (hence the name) or any polygon with at least those dimensions (the larger it is, the more points you get). When you make the polygons, the pieces disappear (a la Tetris). This makes Squarez rather interesting, and the program size is quite small. |
Wak-A-Goomba v2.2 [AShell83] | By: Kurt Tucker Port: Sam Heald |
This is a TI rendition of that mallot game Wak-A-Mole. The Goombas (from Mario) appear randomly in 1 of 9 slots (corresponding to 1-9 on the keypad). Your goal is to smack down as many as possible before the time runs out. Pretty mindless overall. |
Zkart v1.2 [SOS] [ION] | By: Patrick Davidson Port: Sam Heald |
This is your standard 2-D race game that you've seen in BASIC many times. The walls slowly shrink and you can choose your game speed, but all in all, there's not much new here. |
Zkart 3-D v1.2 [SOS] [ION] | By: Patrick Davidson Port: Sam Heald |
This is very similar to the original Zkart game, but there is now a pseudo-3D perspective. However, if you want a quality racing game, I highly recommend Lotus Turbo Challenge instead. |
Ztetris [AShell83] [SOS] [ION] | By: Jimmy Mårdell Port: Sam Heald and Ahmed El-Helw |
This is the game that made Jimmy Mårdell a calculator programming god (and perhaps helped Sam and Ahmed's stature quite a bit too). This is your classic Tetris game. It plays exactly like the Gameboy version. There are multiple levels (each with different speed and background), graphical background patterns, trashlines, a drop key, and even linkplay! In case you haven't played Tetris before (lol!), the game requires you to make lines by arranging and dropping randomly selected pieces. When you make a line, the line clears. The more lines you make at one time, the more points you get. Every 10 lines makes a new level. Greatest linkplay game ever!!! |